![]() The only difference between these two playthroughs is that in the High Chaos one, I threw an unconscious Lady Boyle to be devoured by already existing rats in the Boyle Manor Basement, which doesn't count as a kill, but increases Chaos to High. It occurred to me during this mission that how you kill people may affect Chaos, since I have two results saying 15 hostiles killed and zero civilians, but one is in Low and the other High Chaos. Mission 5, Lady Boyle's Last Party: 15 hostile kills OR 6 civilian kills Mission 4, The Royal Physician: 14 hostile kills OR 6 civilian kills Mission 3, House of Pleasure: 35 hostile kills OR 7 civilian kills ![]() For simplicity's sake, this investigation will mostly be dealing with all kills throughout a mission being purely hostiles or civilians. For Mission 2, you can kill 4 civilians and 7 hostiles and still remain in Low Chaos. I have not tested how many civilian AND hostile kills will tip you over into High Chaos. Mission 2, High Overseer Campbell: 30 hostile kills OR only 4 civilian kills Mission 1, Dishonored: 7 enemy kills maximum ![]() There were a few High Chaos signs in the missions, however, like the Flooded District where even on eventual Low Chaos result, the safe haven for survivors in the sewers is infested with weepers instead. Each mission began after killing the maximum amount of hostiles permitted to remain in Low Chaos, so each mission is in a Low Chaos state. Picture comments are mostly replicated here.Īll kills are cumulative. ![]()
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